The shelter shift

I keep coming back to the animal catcher. There's a whole town and a repeating week in this idea, but the part I want to play first is the shift at the shelter.

Later shelter concept art showing Charlie in a furnished kennel and the tools for arranging his space.

The bigger idea is a town facing catastrophe across a week that repeats. The character I keep picturing reports to the shelter at eight in the morning.

What happens if I start there? I can try finding and catching one animal before I have to work out what happens to the whole town.

I still like the possibilities of the repeating week. I want to give the shelter job room and see what it feels like to play.

One animal gives me somewhere to start. If that is interesting on its own, I will have something to build on.

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Giving the game a name

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My first camera experiments