Moving the road to Pinecreek

I moved Main Street today. I wanted another stretch of road to Pinecreek, which meant finding out whether Workshop could keep up with me changing my mind.

Pinecreek frontage concept. The road relocation is documented in the playtest record.

I placed the new road at grid position two, zero and moved Main Street to three, zero. Workshop let me load the surrounding nine scenes and work on the connections in context.

I could regenerate the pieces I needed and update both sides of a cardinal connection. The scenes still supplied their own arrival points, while the game retained the same player across the route.

I rode the new route to Main Street and checked saving and restoring position, facing and mounted state. The recorded run was clean; diagonal crossings and broader performance were still open.

This was a shift in what I wanted from engineering. A working route was good, and being able to move it again with my own tools made it useful.

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A waiting room at game height

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Rachel moves into the world