Rachel moves into the world

Rachel walks! And runs. Now can I take her through a door with an animal in her hands and have both of them come out the other side?

Rachel character style exploration from the production library.

The first character went through surfacing, Mixamo rigging and Unity Humanoid import. I could press movement keys to walk, add Shift to run, then release them and see the blend tree return through walk to idle.

The game controller still decided movement and facing. The clips gave that movement a visible performance, so the character could change without handing control over to a clip.

Travel exposed a different ownership problem. Locations supplied an arrival point, and the game kept one Rachel. After travel it rebuilt the carried animal’s view so there was only one body in her hands.

The useful acceptance test became a sequence I could perform myself: move, carry, travel and put the animal down. That gave Codex a much clearer target than getting a model into Unity.

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Moving the road to Pinecreek

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Writing down who owns what