The arm that looked like it worked

Unity says the clip is playing. I'm looking right at it, and the arm isn't bending. We already fixed one test that could pass with a static clip. Apparently there's another way for this to look like a win in the log.

The clip was addressing bones under paths that missed the imported skin. Codex helped check the paths and the motion together. Once they matched, I could finally see the arm bend.

Then I turned the corrective on and off in Play mode. A single shape missed part of the bend in the middle. More samples got closer to what I authored in Blender, and the rig file got bigger.

I am satisfied with what I can see on this arm today. I still have to find out what happens with two poses, transitions and a whole character.

I can give Codex a pretty specific job now. Get this correction into Unity and give me a way to see whether it survived. The moment I can toggle it myself is when the work starts to feel real.

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The arm bends. Where are my keys?

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From painting influence to fitting a rig